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TextX := 8;
TextY := 8;
TextX := ViewRect.Right - 8 - Extent.cx;
TextY := ViewRect.Bottom - 8 - Extent.cy;
for I := 0 to Counter-1 do
DrawBitmapAtTimeTo(ImgBitmap, TickCount, Bitmap, 8 + Increment*I, 8);
for I := 0 to Counter-1 do
DrawBitmapAtTimeTo(ImgBitmap, TickCount, Bitmap, ViewRect.Right - 8 - Increment*(I+1),
ViewRect.Bottom - 8 - ImgBitmap.Height);
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